Open davidmfinol opened 3 years ago
Maybe another solution would be to add an option to customise the path to copy UnityBuilderAction from.
https://github.com/game-ci/unity-builder/blob/main/dist/steps/build.sh#L51
So an option like:
- uses: game-ci/unity-builder@v2
env:
UNITY_EMAIL: ${{ secrets.UNITY_EMAIL }}
UNITY_PASSWORD: ${{ secrets.UNITY_PASSWORD }}
UNITY_SERIAL: ${{ secrets.UNITY_SERIAL }}
with:
targetPlatform: WebGL
buildActionPath: /github/workspace/MyCustomBuildAction/
And then in build.sh
:
cp -R $UNITY_BUILD_ACTION_PATH "$UNITY_PROJECT_PATH/Assets/Editor/"
With the necessary plumbing to have /UnityBuilderAction/Assets/Editor/
as a default value and pass it around of course
Great suggestion @davidmfinol @sbergen!
Indeed I think it's important to keep our build script as the default behaviour as it's used a lot.
If installing a package inside your project - that provides some hooks for your project specific functionality - does the job, it would be preferable I think.
@Bradshaw about
buildActionPath: /github/workspace/MyCustomBuildAction/
This will work but it brings a few problems:
But maybe there's a rationale behind your suggestion that I'm currently not considering?
@webbertakken Just avoiding UPM 🤷♂️
If paths are an issue, then maybe it's not a good idea
Context
Users currently have to redo a lot of the default Build Script if they want to have a custom
buildMethod
. We should make it easier for users to add to or modify the build method, while still leveraging the default functionality.Suggested solution
Remove the
buildMethod
option, and move the default build script to a UPM package that users could choose to include in their project. If they include the UPM package, they should be able to use an API to easily add to or modify the build process. If they don't include the package, Unity Builder would still work by importing the package during the build action.Considered alternatives
My initial solution was to provide an example
BuildScript.cs
that users could copy and modify, but this approach is still not as user-friendly as it should be.Additional details
This issue came from user feedback: https://discord.com/channels/710946343828455455/710946344264794219/839682505434595370 https://discord.com/channels/710946343828455455/710946344264794219/839765128564178966