Open AshDevFr opened 2 years ago
A shot in the dark here, but could it be that the file is tracked in git LFS and not present during the build?
Another suggestion, have you tried deleting runners cache? There could be something wrong with the Library
folder in the cache so recreating it might help.
I checked with a clean new project to use Gaia Pro and create a small scene and I have the same issue.
I can confirm that the file is present in the LFS files:
I tried with and without cache, same thing.
Can you also confirm that the github action has access to the lfs files?
https://game.ci/docs/github/getting-started#simple-example-with-git-lfs
I'm using Gitlab CI and it does have access. Other projects can build.
Ah my bad, but question is still valid, can you ls -la
the file and confirm the file is there and correctly retrieved from LFS?
I quickly looked online and I think gitlab-ci does retrieve LFS files automatically, but I would still start by confirming that the file is available to the running pipeline.
You mentioned it has access so at this point I'm not sure what could be causing this.
The CI does import other LFS
files before so I gues it does have access to the LFS files.
As I mentioned, I have other projects with the same CI config and they build correctly. Just not the one using Gaia.
Start importing Assets/Procedural Worlds/Gaia/Lighting/Content Resources/Skyboxes/GaiaSampleMorningAndEvening.hdr using Guid(60995c357a3340a43486263256076c8893) Importer(-1,00000000000000000000000000000000) -> (artifact id: '20de9234860ebdab4f0000ae08892349') in 100.801245 seconds
I have a similar issue, which hung my builds.:
Start importing Assets/Procedural Worlds/Gaia/Lighting/Content Resources/Skyboxes/PW_Sky_Evening_Clear.hdr using Guid(17e73986f958bef47b23dfe8cfdca48f) Importer(-1,00000000000000000000000000000000) Could not allocate memory: System out of memory!
Trying to allocate: 1073741824B with 16 alignment. MemoryLabel: Image
Allocation happened at: Line:836 in C:\buildslave\unity\build\Runtime\Graphics\Image.cpp
I'm having this issue because I cannot figure out how to get the Docker container that unity-builder creates on my local Windows runner to use more than 1GB of RAM.
My issue was a memory issue, opened as https://github.com/game-ci/unity-builder/issues/432
Bug description
Hi, I am using the default config on Gitlab CI and I am getting an importer error.
The
hdr
file is33MB
and is failing to import on all builds (OSX, Linux, WebGL, ...)I unfortunaly don't have more logs than that.
How to reproduce
The HDR file is coming from Gaia Pro.
Create a new project, configure Git and the CI, install Gaia Pro, commit and push.
Expected behavior
It should correctly import the HDR file
Additional details
The build is failing with
unityci/editor:2021.3.2f1
andunityci/editor:2021.3.4f1