Closed nlsui closed 1 month ago
Generally, Unity doesn't sign the .exe, so you would have to sign it yourself. You could try using this Microsoft SignTool. But instead of that, it may be better to distribute through a platform like Steam.
Thanks for your help, I thought the license was needed for signature.
Bug description
I am using the game-ci/unity-builder@v4 on github workflows with a personal unity license to build my unity project. The resulting .exe file is not signed and I'm getting warnings that the publisher is unknown.
How to reproduce
This is the part of the workflow
I copied my own personal license as described in the docs in secrets.
These are the relevant logs
When trying to open the application windows warns me that their is no publisher
Get-AuthenticodeSignature -FilePath .\StandaloneWindows64.exe
returns Status:NotSigned as wellExpected behavior
The application should be signed