game-design-driven / Create-Prepare-to-Dye

Create: Prepare to Dye an opinionated, minimalistic modpack centered around complex and interesting automation.
GNU General Public License v3.0
24 stars 19 forks source link

How do we encourage, force the player to spread out and make outposts and bases to push them into the big logistics puzzles #243

Open Yarden-zamir opened 11 months ago

TulkinRB commented 11 months ago

The "trade stations landing at a random place nearby" idea we had seems to be good. Maybe we can also make structures (abandoned factories, etc..) meaningful to the gameplay (for example mobs that spawn there) - as long as we make them common enough and visible from a distance, so players don't need to explore too much.

TulkinRB commented 11 months ago

Also - It's very important to make transportation a non-issue at early game so players are able to spread out without spending too much time moving between parts of their base. I think early game elytra and rocket automation could work, but there might be a cooler solution

Yarden-zamir commented 11 months ago

The trade station idea works, although it doesn't sit 100% with me. I don't fully agree about the mobility part. Elytra will be craftable, but I don't think it should be specifically for the early game because if instead we make trains easier to achieave which was already the plan the player will do that

Yarden-zamir commented 11 months ago

So for that need to figure out how to make the trade station immovable by create and by pistons. Then figure out how to make them land properly. Then deside on a trigger. Maybe after specific trades you get a radio device that lets you call it in like a carepackage and it drops in a random radios around you

toastonrye commented 11 months ago

It could be interesting to use Create Trains... I'm not familiar with them but they seem very cool, and function outside of loaded chunks. I'm a player that avoids flying as much as possible, and I like the idea of infrastructure.

Making rail infrastructure fairly easy to acquire early game maybe interesting?

Yarden-zamir commented 11 months ago

Agreed completelty, we already made a few things easier in regards to trains and there are a few early deals that kickstart you with rails. We also increased rail placement disttance to max which makes laying trains much easier

Yarden-zamir commented 11 months ago

We aim to get a few more things on that front but even then we need to make sure the player has a reason to use them

TulkinRB commented 11 months ago

For now we use the trading platforms at random locations as a reason to spread out, and trains as the (probable) way to do that

Discord-Github-Bridge commented 10 months ago

yarden.zamir on Discord says

Ah forgot I need to pin it

Yarden-zamir commented 10 months ago

Yup, works as expected