gameboy9 / DW4RandoHacker

Dragon Warrior 4 RandoHacker
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Important item problems. #4

Closed Shoobers closed 8 years ago

Shoobers commented 8 years ago

As we've discussed: I was able to find 2 lamps of darkness ( one in chapter 1, chapter 2 ) Two treasure maps ( chapter 1 ) Needless to say this is overkill for chapter 1 as it clogs the character's inventory space. Did not find the Golden Bracer but got the Thief's key early. Iron safe in Golden Bracer chest. Silver Statuette in Endor castle side chest. Somehow in Chapter 3, Ragnar's inventory for the shopkeeps used the Hero's inventory ( whom was already used in the previous chapter ). Gunpowder Jar was not found in a seed done by Zombietraine Symbol of Faith was not found in a race seed done by Cowness and I ( somehow Zombietraine got a different seed, unsure how. Could have something to do with sex of hero. ) Seed used: 298294828

It seems important items get shuffled to dangerous locations.

gameboy9 commented 8 years ago

The Lamp Of Darkness and Treasure Maps should become unique items. They can be found anywhere, but there should only be one. The Iron Safe needs to be unique only to Chapter 3. The items earned in Endor Castle in Chapters 2 and 3 need to be moved to a "dead zone". The Silver Statuette and Gunpowder Jar are noted as well. I'm thinking a lot of this is because I placed treasures using a one-based array, not a zero-based array that was required.

The Golden Bracelet being missing might be intentional; since getting the Thief's Key after that is "busy work". If that's the case though, then I need to adjust a trigger so Frenor is "post Thief Key".

TheCowness tells me that the Symbol Of Faith should have been found in one of the Woodman's Shack jars, but it was empty instead. Therefore, I might have to move those jars to the "dead zone".

I think I need to find a straight LDA in a trace to take care of the Chapter 3 armor/Nera inventory issue.

Finally, I need to add flags, which will be performed in version 0.7.0.

All work on this should begin this week, and hopefully will be completed at that time.

Shoobers commented 8 years ago

Cool beans.

On Mon, Aug 8, 2016 at 9:14 AM, Patrick Fifield notifications@github.com wrote:

The Lamp Of Darkness and Treasure Maps should become unique items. They can be found anywhere, but there should only be one. The Iron Safe needs to be unique only to Chapter 3. The items earned in Endor Castle in Chapters 2 and 3 need to be moved to a "dead zone". The Silver Statuette and Gunpowder Jar are noted as well. I'm thinking a lot of this is because I placed treasures using a one-based array, not a zero-based array that was required.

The Golden Bracelet being missing might be intentional; since getting the Thief's Key after that is "busy work". If that's the case though, then I need to adjust a trigger so Frenor is "post Thief Key".

TheCowness tells me that the Symbol Of Faith should have been found in one of the Woodman's Shack jars, but it was empty instead. Therefore, I might have to move those jars to the "dead zone".

I think I need to find a straight LDA in a trace to take care of the Chapter 3 armor/Nera inventory issue.

Finally, I need to add flags, which will be performed in version 0.7.0.

All work on this should begin this week, and hopefully will be completed at that time.

— You are receiving this because you authored the thread. Reply to this email directly, view it on GitHub https://github.com/gameboy9/DW4RandoHacker/issues/4#issuecomment-238231193, or mute the thread https://github.com/notifications/unsubscribe-auth/AT7cE74wfqMUHRdQPoktFhgfzaN8NKN2ks5qdyu4gaJpZM4JertQ .

gameboy9 commented 8 years ago

This should all be fixed in version 0.6.8... or at least that's the hope. I'll leave this issue open though in case something else comes up. Thanks!

Shoobers commented 8 years ago

SOO Just tried out the new version...

.. Uhm, how does one have 0 vitality?

On Tue, Aug 9, 2016 at 8:44 AM, Patrick Fifield notifications@github.com wrote:

This should all be fixed in version 0.6.8... or at least that's the hope. I'll leave this issue open though in case something else comes up. Thanks!

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gameboy9 commented 8 years ago

I worked on that over the last couple of hours. Check out version 0.6.10. Unless you did ludicrous stat randomization, then it's a completely random number from 0 to 31.

Shoobers commented 8 years ago

Ofcourse I did ludicrous :P

On Tue, Aug 9, 2016 at 7:01 PM, Patrick Fifield notifications@github.com wrote:

I worked on that over the last couple of hours. Check out version 0.6.10. Unless you did ludicrous stat randomization, then it's a completely random number from 0 to 31.

— You are receiving this because you authored the thread. Reply to this email directly, view it on GitHub https://github.com/gameboy9/DW4RandoHacker/issues/4#issuecomment-238718495, or mute the thread https://github.com/notifications/unsubscribe-auth/AT7cE7yPQ4DYUuv3gWX6rDu04JpuCZWIks5qeQa3gaJpZM4JertQ .

Shoobers commented 8 years ago

Unless the casino thing wasn't the only thing, I'll hold off until later. Its easy enough to rig getting too many coins. In any case, I'll be moving on from a net connection for now. I'll be back in about an hour or two.

On Tue, Aug 9, 2016 at 7:01 PM, Patrick Fifield notifications@github.com wrote:

I worked on that over the last couple of hours. Check out version 0.6.10. Unless you did ludicrous stat randomization, then it's a completely random number from 0 to 31.

— You are receiving this because you authored the thread. Reply to this email directly, view it on GitHub https://github.com/gameboy9/DW4RandoHacker/issues/4#issuecomment-238718495, or mute the thread https://github.com/notifications/unsubscribe-auth/AT7cE7yPQ4DYUuv3gWX6rDu04JpuCZWIks5qeQa3gaJpZM4JertQ .

Shoobers commented 8 years ago

Received a sandglass of regression in both chapter 1 and 2. Also with ludicrous stat growth, there seems to be a bug between intelligence and MP. MP gains are 0-3 for almost everyone but their intelligence scores can be through the roof. Mara for example has like 146 int at level 9 but only 21 mp.

On Tue, Aug 9, 2016 at 7:07 PM, Jonathon Kociuba jonkociuba@gmail.com wrote:

Unless the casino thing wasn't the only thing, I'll hold off until later. Its easy enough to rig getting too many coins. In any case, I'll be moving on from a net connection for now. I'll be back in about an hour or two.

On Tue, Aug 9, 2016 at 7:01 PM, Patrick Fifield notifications@github.com wrote:

I worked on that over the last couple of hours. Check out version 0.6.10. Unless you did ludicrous stat randomization, then it's a completely random number from 0 to 31.

— You are receiving this because you authored the thread. Reply to this email directly, view it on GitHub https://github.com/gameboy9/DW4RandoHacker/issues/4#issuecomment-238718495, or mute the thread https://github.com/notifications/unsubscribe-auth/AT7cE7yPQ4DYUuv3gWX6rDu04JpuCZWIks5qeQa3gaJpZM4JertQ .

Shoobers commented 8 years ago

Its still somehow pulling from an entirely different inventory for the shop. The inventory comes up appropriately but instead of dragon mail being sold to the guy it was full plate, also half plate somehow came up as wooden hat. I think it was again pulling from Female Hero's inventory slots.

On Wed, Aug 10, 2016 at 2:21 AM, Jonathon Kociuba jonkociuba@gmail.com wrote:

Received a sandglass of regression in both chapter 1 and 2. Also with ludicrous stat growth, there seems to be a bug between intelligence and MP. MP gains are 0-3 for almost everyone but their intelligence scores can be through the roof. Mara for example has like 146 int at level 9 but only 21 mp.

On Tue, Aug 9, 2016 at 7:07 PM, Jonathon Kociuba jonkociuba@gmail.com wrote:

Unless the casino thing wasn't the only thing, I'll hold off until later. Its easy enough to rig getting too many coins. In any case, I'll be moving on from a net connection for now. I'll be back in about an hour or two.

On Tue, Aug 9, 2016 at 7:01 PM, Patrick Fifield <notifications@github.com

wrote:

I worked on that over the last couple of hours. Check out version 0.6.10. Unless you did ludicrous stat randomization, then it's a completely random number from 0 to 31.

— You are receiving this because you authored the thread. Reply to this email directly, view it on GitHub https://github.com/gameboy9/DW4RandoHacker/issues/4#issuecomment-238718495, or mute the thread https://github.com/notifications/unsubscribe-auth/AT7cE7yPQ4DYUuv3gWX6rDu04JpuCZWIks5qeQa3gaJpZM4JertQ .

gameboy9 commented 8 years ago

The sandglass of regression is now a "rare item", meaning it can only be found once. Same for the stone of drought, and I think one or two other items.

Statistics don't quite work the same as in DW3; the MP has a separate growth statistic, meaning that it isn't necessarily 2*Intelligence. This begs the question: what is intelligence used for? Good question! I have no idea. Have you learned any spells well before or after you originally are supposed to?

I took care of the Bonmalmo Armor Donation issue, hopefully for good, in 0.6.11. This issue didn't come up in the Endor shop though, interestingly enough...

Zombietraine commented 8 years ago

I currently have 3 sages stone's in my current run of 0.6.10. Following seed and options...

Seed - 1470868112

Options:

Random Chapter 1-4 Heroes Random Chapter 5 Hero Acquisition Random Monster Zones Random Monster Stats - Light Random Treasures Random Stores Random Hero Stats - Light Random XP Gain Random Gold Gain Speed Up Battles

I got 1 in Chapter 1 and 2 in Chapter 2 (Lucky me! lol). Anyway, I was wondering if this should be made unique as well? I was also thinking if an option to toggle unique items on and off (in that you can get only 1 of certain items or there could be more) would be a neat addition once all unique items are determined.

gameboy9 commented 8 years ago

Ahhhh... I thought I made it a unique item already, but apparently not the case. I'll take care of it. That would be an interesting option, but I'm not sure if we need, for example, three final keys...

Zombietraine commented 8 years ago

I'm not sure if we need, for example, three final keys...

Accurate! lol

Shoobers commented 8 years ago

attempt 2

On Wed, Aug 10, 2016 at 11:48 AM, Jonathon Kociuba jonkociuba@gmail.com wrote:

On Wed, Aug 10, 2016 at 9:35 AM, Zombietraine notifications@github.com wrote:

I'm not sure if we need, for example, three final keys...

Accurate! lol

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gameboy9 commented 8 years ago

Implemented in 0.7.0, generally. If there's a lingering or fresh bug related to this, I'd rather create a new issue at this point. Thanks for everyone's help! :)