This marks the first version ready for public use and with somewhat stable API.
Added
State Machines can now be built with Scriptable Objects
Custom Animation clip and evens editor with preview objects
Root Motion Modes
Disabled: No root motion
Enabled Automatic: Root motion is automatically applied to the root object
Enabled Manual: Root motion deltas are calculated and stored to be used by external systems for custom use cases
Enable/Disable animation events
True support for one shots: Any clip can be played at any time, without needing to be added to the state machine before hand. The system handles blending out of the state machine, and back in when the one shot animation finishes
Changed
Moved most StateMachine data to Blob Assets
AnimationEvents implementation now use DynamicBuffers
API cleanup pass (implementation details made internal)
This marks the first version ready for public use and with somewhat stable API.
Added
Changed