gamedevforks / oolongengine

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FallingCubes fails to build with LinearMath/btVector3.h No such file or directory. #2

Closed GoogleCodeExporter closed 9 years ago

GoogleCodeExporter commented 9 years ago
Clean build using SDK5, Revision 44 or ZIP download of Oolong Engine.

I will fix these in the future, but I'm getting up to speed on XCode...

BTW--Great software!

Original issue reported on code.google.com by usieg...@gmail.com on 9 May 2008 at 7:19

GoogleCodeExporter commented 9 years ago
This feels like a hack as you have the includes nicely placed, but adding the 
Math directory to the include paths 
for the project does get things moving and allow the project to compile. See 
attached.

Original comment by usieg...@gmail.com on 9 May 2008 at 11:06

Attachments:

GoogleCodeExporter commented 9 years ago
when do you see this problem? When I compile for the Device in Release mode
everything is fine. I will try your fix on the weekend ... thank you!!

Original comment by wolfgang...@gmail.com on 10 May 2008 at 12:34

GoogleCodeExporter commented 9 years ago
Fixed with the suggestion of usiegj00.

Original comment by wolfgang...@gmail.com on 10 May 2008 at 5:24

GoogleCodeExporter commented 9 years ago
FWIW--I saw the problem with clean builds of FallingCubes from both the Zip and 
SVN (which were slightly out 
of alignment). Come to think of it, it was probably in debug mode (for either 
Device or Simulator). It was not a 
problem in the pre SDK5 version. Thanks for the update. Works great now!

Original comment by usieg...@gmail.com on 10 May 2008 at 7:31