While testing #62 (while comparing with the main branch) I discovered a panic on GameSpy 1 on this line:
protocols\gamespy\protocols\one\protocol.rs:184 that contains as_string.remove(0);. This is caused because the string that the action is performed is empty (shouldn't be!).
Remaining data before converting to string was [00, 40, AE, 39].
Was querying a Unreal Tournament server, address: 139.162.235.20:7777.
While testing #62 (while comparing with the main branch) I discovered a panic on
GameSpy 1
on this line:protocols\gamespy\protocols\one\protocol.rs:184
that containsas_string.remove(0);
. This is caused because the string that the action is performed is empty (shouldn't be!).Remaining data before converting to string was
[00, 40, AE, 39]
. Was querying aUnreal Tournament
server, address:139.162.235.20:7777
.