Open vladimir-martinka opened 6 years ago
Organization
Propagation
Recruitment what to do with potential candidates -
Technical realization / organization users will develop their ants , how do we
what do we do in case of compilation / runtime errors?
what do we have them implement?
rules that we have to make clear to participants
ants have vision 1 tile around themselves + home hill
ants can have memory
ants can move up to 1 tile per turn
game has X turns
worker ant that moves to a tile with food picks up food automatically
worker ant has to move the food back to its anthill to gain score
ant can carry up to 1 food at a time
warrior cannot pickup food
in case of draw - home team wins by default
new ants spawn automatically after delivering X food (worker or warrior are generated with a certain probability)
warriors / workers mechanics? (consider dropping warriors in case their AI cannot be reliably input)
turn order - players move sequentially
food spawning - there are no restrictions as to where can food be spawned
playing field has fixed size, rectangle of size 40 / 20
Sample implementation
priority implementation parts to explain:
arrival at 13:00 focals - Marian Schwarz, Pavol Lim, Katka Mocanikova 4 + 2 computers equipment to be picked up by Tibor and moved over place on site
Vlado Robo H Robo S Tibor S Gabo Sc
Organization
Propagation
Recruitment what to do with potential candidates -
Technical realization / organization users will develop their ants , how do we
what do we do in case of compilation / runtime errors?
what do we have them implement?
rules that we have to make clear to participants
ants have vision 1 tile around themselves + home hill
ants can have memory
ants can move up to 1 tile per turn
game has X turns
worker ant that moves to a tile with food picks up food automatically
worker ant has to move the food back to its anthill to gain score
ant can carry up to 1 food at a time
warrior cannot pickup food
in case of draw - home team wins by default
new ants spawn automatically after delivering X food (worker or warrior are generated with a certain probability)
warriors / workers mechanics? (consider dropping warriors in case their AI cannot be reliably input)
turn order - players move sequentially
food spawning - there are no restrictions as to where can food be spawned
playing field has fixed size, rectangle of size 40 / 20
Sample implementation
priority implementation parts to explain: