gamefreedomgit / Frostmourne

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26/07/24 PTR 25N Ulduar #1476

Closed Manpower99 closed 2 months ago

Manpower99 commented 3 months ago

Description:

Continuation from https://github.com/gamefreedomgit/Frostmourne/issues/1399 Some of the issues in the previous report are not fixed.

General issues:

Kologarn:

  1. Main Body/Head Hitbox seems to be bigger than it should be perhaps? this could be the cause to why lazers keep happening in melee even after changelog saying it is fixed, possibly because boss is counting some casters as "melee" instead of ranged due to them being in middle of the room and his hitbox being big. This is noticable in Comparison to Wotlk Classic's Kologarn, where warriors who charged ended up dead due to falling over the edge, and traps by hunters not being triggered like regular bosses would.

    1. Pets fall down behind him whenever they attack him or his arms, Kologarn is a boss with no "back side" so the pets should always be hitting from the front. OG WotLK Proof also -Abilities that would have interaction with the back side of a boss such as Killing Spree/Leap/Feral Charge Cat etc shouldn't work either. image

    2. Right Arm should be absorbing damage while there are targets gripped, upon dealing sufficient damage the players need to be released. Currently the damage that normally would be absorbed simply goes through directly to the arm's hp.

    3. On an Arm's death, the rubbles should have a delayed summon in their specific spots, currently they are instantly summoned. https://youtu.be/_q0vSW0BYls?si=fsC8hmX0Ndz4WKde&t=31

Vezax Trash: Faceless Horrors are not patrolling.

Freya's Ancients: Dropping Emblem of Heroism also Their Abilities are not really being used

  1. Elder Brightleaf Some Abilities not being used such as this one
  2. Elder Ironbranch his Iron Roots wasn't casted.
  3. Elder Stonebark Did not use any of his abilities.

Freya : -Her Nature Bomb ability doesn't throw all the bombs at once, massively delayed after a set amount/waves. The bombs are all one river and are all thrown at the same time here

Algalon:

  1. After Big Bang is over and players are ported out, Algalon should have no target/doesn't attack for a small period. something like a grace period to allow players to reposition themselves. Proof from OG and Proof from Classic Threat done by everyone who enters shadow realm should be wiped also, noticable in the omen of the OG Wotlk video, priest remained to soak big bang and is the only one on threat until the warrior taunted. this little grace period is for the tank to taunt/reposition and be first on aggro again. image

  2. Upon wiping he walks back to his initial location while evading, should instead despawn after a second and about 20seconds later respawns in his initial location. This is not a strictly an algalon issue but it is an issue that happens consistently on many bosses in ulduar and even in Naxxramas. Proof noticed that Flame Leviathan, Thorim also that have the same issue, possibly there are more bosses.

Yogg-Saron: (Tested on 0L)

Crusher Tentacle :

Constrictor Tentacle:

Guardians of Yogg-Saron:

https://www.twitch.tv/videos/2207939245 Database links:

NickZedd commented 2 months ago

Note in case a dev tries to address it in the future: The cast time of diminish power should not be slower. In the video, you can see that Mimiron applied the cast-time slowing beam to the crusher.

Afgann commented 2 months ago

fixed