Open oneadanut opened 3 weeks ago
The constructs from Teron Gorefiend don't attack anyone, they just remain in place with no danger for the raid. They should attack players with https://www.wowhead.com/tbc/spell=40327/atrophy that stacks up.
Mother still have issues with teleporting people. It happens on stacking tactic, if the chosen 3 players are stacked, they will not get teleported.
Illidan still spawns lvl 70 Shadow Demons that don't move at all.
I see some bosses have more health than last week, you should increase Akama health too by a lot. 3m is a joke for real, increase it to at least 8m.
Flame Crash should be casted on tank's feet, not on boss feet. The hitbox of Illidan should be higher.
Description: Trash mobs: The packs of mobs until Naj'entus shouldn't fight with other mobs, this makes them easily skippable and perhaps keeping people in combat. Trash mobs: The whirlwind blade spawned by Champions before Teron does 500 damage per tick, lower than TBC value. More info about trash mobs: https://www.youtube.com/watch?v=tTYL1QPOReo&ab_channel=Jolliranger
High Warlord Naj'entus: Tidal Shield should happen every 60 seconds, not 40. Impaling spine should happen every 20 seconds, skipping the one overlapping with Tidal shield. The boss should do 2 Impaling spines between Tidal Shields. The boss health is too low making this boss fight too short. Warmane had this boss at 44.46m in ICC patch. I think here can be 18-22m without any issue.
Supremus: Overall the boss is ok, Warmane had this boss at 48.50m in ICC patch.
Shade of Akama: The channelers and boss health should be increased. Warmane had channelers at 945k, here can be 550k, while Akama had 32m, here can be 14-15m, atm it has 3m and it's a joke. The damage of spawned mobs is too low, TBC values. Rain of Fire should do more damage.
Teron Gorefiend: The boss health is too low. Warmane had this boss at 51m in ICC patch. here can be 25m. The boss should do Shadow of Death every 30 seconds and the debuff should last 55 seconds before you turn into a ghost and have to kill the constructs. In my 2 raids, the boss was killed before any Shadow of Death transformed people in a ghost.
Reliquary of Souls: The damage from shadow aura in P3 is too low. The phase should be a DPS race. The health can be increased. Warmane values in ICC patch: P1: 11.7m, P2: 17.12m, P3: 17,34m.
Gurtogg Bloodboil: He shouldn't do Bloodboil in Fel Rage phase. The Bloodboil damage is too low, lower than TBC values. I was getting 1.3k per second with 3 stacks. It should be a lot higher. Warmane had around 2k per second on 2 stacks. Also, the boss was 48.32m, here could be 22m.
Mother Shahrazz: Fatal attraction doesn't teleport players at all, they remain in the same spot where they were and the shadow damage is too high, making the tactic of stacking a wipefest. People need to adapt to this bug and hard spread to avoid wipe. Fatal attraction should pick 3 random players and teleport them in a random location dealing damage until they unlink. The boss health can be increased after you fix Fatal Attraction, Warmane had this boss at 62.12m in ICC patch.
Illidari Council: The encounter is a joke, tank and spank. It needs a lot of rework. Lady Malande doesn't cast Circle of Healing at all, but I see the boss has some kind of invisible healing aura. All damage from all 4 bosses is TBC value. Warmane had this boss at 15.65m in ICC patch.
Illidan Stormrage: Warmane had this boss at 79.77m in ICC patch. Here can be 35m. a. Shear — 1.5-second cast; reduces the maximum HP of the current target by 60% for 7 seconds. It can be blocked, parried, or dodged, but it cannot miss. I didn't see any of this. b. Flame of Azzinoth should have 1 sec grace period until they attack. They should not ignore the taunt from tanks in that grace period. I've seen many times, these adds ignoring the tank's taunt and aggroing a random player, making it to enrage because he gets too far from the glaive. c. Flame Crash: the damage from this might not count as Fire damage, my MSBT addon was showing unknown school of damage. During transition at 30% when all the raid gets Shadow Prison, the Flame Crash shouldn't do damage to players caught on it. Also, the spell should be casted on current target, not on boss feet. d. Shadow Demons spawned during Demon phase have lvl 70, TBC health values and can be gripped or typhooned and remove the effect from players. Warmane had these adds at around 200k hp, here can be 70k.
Spirit Udalo teleporter doesn't work after killing Mother/IC