gamefreedomgit / Frostmourne

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Low lvl mobs can still daze you - Wrong daze-immunity scaling #785

Open Massie323 opened 3 weeks ago

Massie323 commented 3 weeks ago

Description: Right now, low lvl mobs (tested vs lvl 55 as lvl 80) are able to daze you when they shouldn't be. The odds of getting dazed are reduced by your Defense Rating, which simply by outleveling a mob, should be enough to completely eliminate the chance of being dazed.

Proof: https://web.archive.org/web/20090826065452/http://forums.worldofwarcraft.com/thread.html?topicId=1602585932 This old blue-post talks about how they thought about removing this interaction with Defense rating in patch 2.2 but left it in instead.

https://youtu.be/WDOeqM-wGcI - This video showcases how defense rating was used back in vanilla (classic) to become daze-immune

image

A lvl 80 char would be at 400 Defense by default, meaning they would vastly surpass the Daze-immunity threshold of a lvl 55 mob.

How to reproduce: Pull low lvl mobs as lvl 80 (i.e. in Stratholme) and get dazed anyway

How it should work: Scaling that formula would mean: Daze-immunity @lvl60 = 400 Defense Daze-immunity @lvl70 = 450 Defense Daze-immunity @lvl80 = 500 Defense

Keep in mind, that is the point where you are COMPLETELY immune to Daze. Every point of Defense higher than the weapon skill of the enemy mob will decrease the odds of a daze (from a base 20% chance per hit).

Manpower99 commented 2 weeks ago

Hopefully gets adressed, this is of major importance for tanks