gamefreedomgit / Frostmourne

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Sartharion 3 drake Bugs - PTR #862

Open Godmatik opened 3 weeks ago

Godmatik commented 3 weeks ago

1 - Fire walls literally don't work, you don't get hit by them even if you run into them point blank range 2 - Void zones should one shot people, but do not 3 - When you pull Sartharion with 3 drakes alive, he should immediately have 3 buffs on him, but instead he only had 1 (25% health buff). 4 - The damage overall is insanely low with all 3 drakes alive - this will be an instant one shot for any semi-competent raid group. Something is clearly not currently working properly, but can't quite tell what it is really. Perhaps the buffs + debuffs are not all being applied or something like that (see below post).

  1. The fire breath that Sartharion himself does is incredibly low.
  2. Melee damage of boss + drakes are incredibly low (see my Naxxramas report where the same issue is present)
Godmatik commented 3 weeks ago

dsfljd

I do not know who reported this as a bug, but it's not correct.

See this classic video: https://www.youtube.com/watch?v=VZdodseKXJU

Notice how all 3 player debuffs from the drakes are up as soon as you pull the boss. They should only be removed when you kill a drake. Also each time you kill a drake it should add a buff to Sartharion.

Right now this is not happening.

RadeghostWM commented 3 weeks ago

@Afgann

Godmatik commented 3 weeks ago

This is pretty critical bugs, can it be reviewed before the RF race tomorrow please?

Thanks!

Afgann commented 3 weeks ago

dsfljd

I do not know who reported this as a bug, but it's not correct.

See this classic video: https://www.youtube.com/watch?v=VZdodseKXJU

Notice how all 3 player debuffs from the drakes are up as soon as you pull the boss. They should only be removed when you kill a drake. Also each time you kill a drake it should add a buff to Sartharion.

Right now this is not happening.

It literally fixes what you've meant in point 3, maybe i just worded it wrong.

Godmatik commented 3 weeks ago

dsfljd I do not know who reported this as a bug, but it's not correct. See this classic video: https://www.youtube.com/watch?v=VZdodseKXJU Notice how all 3 player debuffs from the drakes are up as soon as you pull the boss. They should only be removed when you kill a drake. Also each time you kill a drake it should add a buff to Sartharion. Right now this is not happening.

It literally fixes what you've meant in point 3, maybe i just worded it wrong.

My bad, I was referring to the debuffs on players

All 3 debuffs should be active immediately when boss pulls, and only removed when you kill a drake.

Each drake you kill should also add +1 buff to Sartharion.

Afgann commented 3 weeks ago

Thats how it works currently on PTR, i just had to fix this a few days ago because another change broke it.

Godmatik commented 3 weeks ago

Ok, if it works fine on live then very well.

However we noticed fire walls were completely broken, they did not damage, didn't knock you back, didn't apply a DOT

And perhaps this is just tuning issue - but the void zones spawned should instant kill you if you sit in one, just like void zone from Kel'thuzad fight (but they do not right now)

Afgann commented 3 weeks ago

Void zone in OS has different spellid than the one in naxxramas

https://www.wowhead.com/wotlk/spell=27812/void-blast - naxxramas https://www.wowhead.com/wotlk/spell=57581/void-blast - os 10 https://www.wowhead.com/wotlk/spell=59128/void-blast - os 25

Godmatik commented 3 weeks ago

Understood

IMO it should one shot same as last sunwell servers, but that is discussion to be had with Radeghost I guess. Thanks for clarification

Afgann commented 3 weeks ago

On which version did you test (10/25)? Can't seem to replicate issue with fire wall.

Godmatik commented 3 weeks ago

We tested it on Tuesday. I am not sure which version it was at that time.

RadeghostWM commented 3 weeks ago

But did you test it with 10 ppl or 25 ppl?

Godmatik commented 3 weeks ago

25 people - my bad