gamejolt / issue-tracker

Issue tracker for Game Jolt
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Feature: Allow to play html5 Swf and Unity Web Player games offline. #467

Closed luckcolors closed 5 years ago

luckcolors commented 8 years ago

Hello. This is a long term suggestion but it should be possible to cache any of these games resources and update them accordingly.

hworld commented 8 years ago

Yeah, we'd love to get this in place. We were going to try to to do it for the initial release but ran out of time. Expect it in a soon-ish release.

luckcolors commented 8 years ago

Thanks for the reply. :)

YLivay commented 8 years ago

Not sure we're going to be able to fit this in the next release but gonna add it anyways >:)

YLivay commented 8 years ago

This is already on my todo list for client, although only html5 games will be supported.

luckcolors commented 8 years ago

could you atleast make the swf and web unity games downloadable offline just like the html5 ones? Because it's still possible to use the fòash player projector to run the swf ones. And it is still possible to un the unity3d onesjust by opening the html index wich has the js code that calls the plugin.

YLivay commented 8 years ago

if its a unity3d with html its not a unity game its technically an html5 game. If you mean theres a runner for the .unity3d file plugins it's a different thing. As for downloading them to play offline, I can't say if the client will or should even support this. How would it launch them?

luckcolors commented 8 years ago

A unity3d file requires an index.html wich calls the Unity3d plugin https://unity3d.com/webplayer. A webuintygame requires only js and thus it will work everywhere without problems. The flashplayer ones can be easily opened using the flashplayer projector from here. https://www.adobe.com/support/flashplayer/debug_downloads.html