Open tigrazone opened 2 weeks ago
For ktx2 loading I use code of Sascha Willems and code similar to code from VulkanglTFModel.cpp
Great idea! maybe I should do a "cook" stage, to prepare the jpg/png into ktx2, then loaded to gpu. I have a plan to support this cook to dds, now I will consider ktx2 instead
take a look Using ASTC Texture Compression for Game Assets. basisu contains example to compress to many formats
Can you help me to load ktx2 in my fork repo? I cant solve by myself. You write texture loading code and maybe can help me. Help is really wanted
Can you help me to load ktx2 in my fork repo? I cant solve by myself. You write texture loading code and maybe can help me. Help is really wanted
the ktx2 file is reference from gltf? I can do a feature to load a ktx2 file into vulkantexture with a filenpath, will that solve ur problem?
maybe it can solve. my fork supports gltf. yours support only glb. can you read and solve problem in my sources?
I work with add ktx2 reader on my private fork. Can you help me with it? Doesnt load ktx2 yet... https://github.com/tigrazone/gkNextRenderer-my-private/tree/ktx2-rework