Closed tigrazone closed 3 months ago
I'm trying to add transforms on node creation and it works. but how to appoint textures?
like the Model::LoadGLTFScene do, push it to textures, and make the id correct in matierial
currently, all texture are bindless, it store in a global texture lists, reference by id in material
I'm trying to add transforms on node creation and it works. but how to appoint textures?