Closed ebullient closed 7 years ago
If I was in a room (persisted) that was subsequently deleted, we correctly detect that the room doesn't exist and send a rescue to first room.. but we don't then persist THAT change. Leaving the player in an endless limbo of nowhereness
If I was in a room (persisted) that was subsequently deleted, we correctly detect that the room doesn't exist and send a rescue to first room.. but we don't then persist THAT change. Leaving the player in an endless limbo of nowhereness