Enabling back face culling via glEnable(GL_CULL_FACE) makes some elements of the drawn objects appear / disappear.
e.g. enabling culling on chapter 12 shows the character but gui elements (quit menu) are hidden. Flipping the cull face via glFrontFace(GL_CW) flips this around where the gui elements are shown but the model is hidden.
Enabling back face culling via
glEnable(GL_CULL_FACE)
makes some elements of the drawn objects appear / disappear.e.g. enabling culling on chapter 12 shows the character but gui elements (quit menu) are hidden. Flipping the cull face via
glFrontFace(GL_CW)
flips this around where the gui elements are shown but the model is hidden.