Open RobDavenport opened 2 months ago
Currently, we only support .wav files which are huge and uncompressed.
We can probably leverage some crates like:
Symphonia - A variety of formats lewton - .ogg Vorbis claxon - .flac
To provide decoding for the formats.
Additionally, this also could help compact the game size if we could convert audio assets into a single kind, although not a priority now.
I'm possibly interested in working on this. I'd probably go the Symphonia route, since I'm familiar with it from working with songbird.
Currently, we only support .wav files which are huge and uncompressed.
We can probably leverage some crates like:
Symphonia - A variety of formats lewton - .ogg Vorbis claxon - .flac
To provide decoding for the formats.
Additionally, this also could help compact the game size if we could convert audio assets into a single kind, although not a priority now.