Currently, the flow to test a game from a completely cold start is as follows.
Compile and build your output .wasm
Run the editor
File -> Open. Open the editor file.
Game -> Export Game Rom.
Find the output .wasm from previous steps.
Export the game rom.
Open the Console
Load the Game
Press Start Game
Now it can be sped up slightly if you have a few things set up first:
Compile and build your output .wasm
(Editor already open, .wasm file path already saved). Game -> Export Game Rom
Open the Console
Load game and press start.
But both methods involve a lot of tedious steps and moving between multiple programs.
It would be nice if we could do something like pass in the game file location, designate that it's a local game session, and launch the console with those things already prepared.
Related to: https://github.com/gamercade-io/gamercade_console/issues/30 https://github.com/gamercade-io/gamercade_console/issues/26
Currently, the flow to test a game from a completely cold start is as follows.
Now it can be sped up slightly if you have a few things set up first:
But both methods involve a lot of tedious steps and moving between multiple programs.
It would be nice if we could do something like pass in the game file location, designate that it's a local game session, and launch the console with those things already prepared.