games50 / pong

Atari's 1972 classic, implemented in Lua with LÖVE
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Update main.lua #75

Open saiganesh-glitch opened 2 years ago

saiganesh-glitch commented 2 years ago

--[[ GD50 2018 Pong Remake pong-0 "The Day-0 Update" -- Main Program -- Author: Colton Ogden cogden@cs50.harvard.edu Originally programmed by Atari in 1972. Features two paddles, controlled by players, with the goal of getting the ball past your opponent's edge. First to 10 points wins. This version is built to more closely resemble the NES than the original Pong machines or the Atari 2600 in terms of resolution, though in widescreen (16:9) so it looks nicer on modern systems. ]]

WINDOW_WIDTH = 1280 WINDOW_HEIGHT = 720

--[[ Runs when the game first starts up, only once; used to initialize the game. ]] function love.load() love.window.setMode(WINDOW_WIDTH, WINDOW_HEIGHT, { fullscreen = false, resizable = false, vsync = true }) end

--[[ Called after update by LÖVE2D, used to draw anything to the screen, updated or otherwise. ]] function love.draw() love.graphics.printf( 'Hello Pong!', -- text to render 0, -- starting X (0 since we're going to center it based on width) WINDOW_HEIGHT / 2 - 6, -- starting Y (halfway down the screen) WINDOW_WIDTH, -- number of pixels to center within (the entire screen here) 'center') -- alignment mode, can be 'center', 'left', or 'right' end