Some detail on the bug: the engine updates the absolute position of one unit per tick, and cycles thru all 1500 units... The commander is unit 0 and the algorithm iterates to unit 1 before actually updating the commander's position. Hence it takes 52 seconds to update the other 1500 units at the start of the game, that don't exist yet, before updating the Commander's position
Some detail on the bug: the engine updates the absolute position of one unit per tick, and cycles thru all 1500 units... The commander is unit 0 and the algorithm iterates to unit 1 before actually updating the commander's position. Hence it takes 52 seconds to update the other 1500 units at the start of the game, that don't exist yet, before updating the Commander's position