The drawing of the game scene appears to be hard coded to a pixel position rather than dynamically starting at the edge of the menus, so setting buttons to a region outside the hard-coded gui region doesn't work.
Ideally the scene position would be determined by the edge of the ui buttons, but it would be nice if at least the hard-coded edge were moved to make space for another column or two.
The drawing of the game scene appears to be hard coded to a pixel position rather than dynamically starting at the edge of the menus, so setting buttons to a region outside the hard-coded gui region doesn't work.
Ideally the scene position would be determined by the edge of the ui buttons, but it would be nice if at least the hard-coded edge were moved to make space for another column or two.