Closed GoogleCodeExporter closed 8 years ago
Trap-setting code first attacks (invisible) monsters in the square. Thus, a
player would get free invisible-monster-detection when they were out of trap.
Instead, an indicator has been added to the bottom of the screen (see r292).
If trap-setting code is refactored, then we can revisit this issue.
Original comment by jmidd...@gmail.com
on 28 Mar 2011 at 3:10
Original issue reported on code.google.com by
jmidd...@gmail.com
on 24 Mar 2011 at 4:24