gaornmaster / skills-angband

Automatically exported from code.google.com/p/skills-angband
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Warriors need more talents #22

Open GoogleCodeExporter opened 8 years ago

GoogleCodeExporter commented 8 years ago
Warriors need more talents.  Possibilities include:
* Whirlwind attack (attack many or all foes surrounding).
* Pin (steal more energy, do less damage, continue until broken?)
* Circle kick (stun in a circle)
* Impact blow (push back via force damage)

Original issue reported on code.google.com by jmidd...@gmail.com on 28 Sep 2010 at 2:00

GoogleCodeExporter commented 8 years ago
Waiting for 1.0.2

Original comment by jmidd...@gmail.com on 1 Oct 2010 at 5:43

GoogleCodeExporter commented 8 years ago
Additional ideas from NotMorgoth:
Lunge: attack monsters at slight distance.
Mighty Blow: powerful attack followed by vulnerability

Original comment by jmidd...@gmail.com on 2 Oct 2010 at 6:23

GoogleCodeExporter commented 8 years ago
Earthquake: cause a small earthquake by hitting a wall with a blunt weapon.
Thanks to http://angband.oook.cz/forum/showthread.php?p=40820#post40820

Original comment by jmidd...@gmail.com on 7 Oct 2010 at 11:06

GoogleCodeExporter commented 8 years ago
Trance: Accelerated rest (slowed while resting?)

Original comment by jmidd...@gmail.com on 8 Oct 2010 at 6:44

GoogleCodeExporter commented 8 years ago
Rush: rapid movement in a straight line (multiple turns?)
Shield Cover: Hide behind a shield (great against bolt attacks, ok against ball 
spells)

Original comment by jmidd...@gmail.com on 10 Oct 2010 at 6:15

GoogleCodeExporter commented 8 years ago
Framework and several talents added in r140.

Whirlwind attack, impact blow, circle kick and earthquake added.

Original comment by jmidd...@gmail.com on 21 Oct 2010 at 6:31

GoogleCodeExporter commented 8 years ago

Original comment by jmidd...@gmail.com on 22 Oct 2010 at 6:01

GoogleCodeExporter commented 8 years ago
Perhaps implement charging as in other variants.

Original comment by jmidd...@gmail.com on 24 Oct 2010 at 2:38

GoogleCodeExporter commented 8 years ago
Lunge added in r181.

Original comment by jmidd...@gmail.com on 4 Nov 2010 at 7:26

GoogleCodeExporter commented 8 years ago
Remaining talents:
* Trance (accelerated rest)
* Pin (wrestling maneuver, less damage, more energy stolen, single attack)
* Rush (linear charge?)
* Shield Cover (extra AC, defense against missile, bolt, other ranged attacks, 
lasts until move?)

Lowering changing type to enhancement.

Original comment by jmidd...@gmail.com on 4 Nov 2010 at 10:45

GoogleCodeExporter commented 8 years ago
Given the addition of some warrior talents, reducing priority to low.

Original comment by jmidd...@gmail.com on 12 Nov 2010 at 12:45

GoogleCodeExporter commented 8 years ago

Original comment by jmidd...@gmail.com on 30 Nov 2010 at 7:04

GoogleCodeExporter commented 8 years ago
Warrior regeneration increased in r307.

Original comment by jmidd...@gmail.com on 21 Jun 2011 at 3:39

GoogleCodeExporter commented 8 years ago
Removing milestone pending additional gameplay.

Original comment by jmidd...@gmail.com on 21 Jun 2011 at 5:27

GoogleCodeExporter commented 8 years ago
There are now quite a few melee talents for warriors, how about some archery 
talents for ranged attacks, as in Sangband, warriors (OOI) are also the primary 
archers.

Ideas include:

Accuracy: Temporarily fire shots that negate the evasive flag on monsters, 
making these less annoying for warriors.

Marksmanship: Temporarily allows you to shoot at a target that is behind other 
monsters, bypassing the obstructing monsters.

However, there would be the potential for warriors to become too powerful if 
they had too many different talents. If archery talents were introduced, maybe 
you should have to choose (when taking OOI?) between being a ranged specialist 
and a melee specialist, with each giving different talents.

Original comment by pla...@googlemail.com on 21 Jun 2011 at 3:16