Open GoogleCodeExporter opened 8 years ago
Waiting for 1.0.2
Original comment by jmidd...@gmail.com
on 1 Oct 2010 at 5:43
Additional ideas from NotMorgoth:
Lunge: attack monsters at slight distance.
Mighty Blow: powerful attack followed by vulnerability
Original comment by jmidd...@gmail.com
on 2 Oct 2010 at 6:23
Earthquake: cause a small earthquake by hitting a wall with a blunt weapon.
Thanks to http://angband.oook.cz/forum/showthread.php?p=40820#post40820
Original comment by jmidd...@gmail.com
on 7 Oct 2010 at 11:06
Trance: Accelerated rest (slowed while resting?)
Original comment by jmidd...@gmail.com
on 8 Oct 2010 at 6:44
Rush: rapid movement in a straight line (multiple turns?)
Shield Cover: Hide behind a shield (great against bolt attacks, ok against ball
spells)
Original comment by jmidd...@gmail.com
on 10 Oct 2010 at 6:15
Framework and several talents added in r140.
Whirlwind attack, impact blow, circle kick and earthquake added.
Original comment by jmidd...@gmail.com
on 21 Oct 2010 at 6:31
Original comment by jmidd...@gmail.com
on 22 Oct 2010 at 6:01
Perhaps implement charging as in other variants.
Original comment by jmidd...@gmail.com
on 24 Oct 2010 at 2:38
Lunge added in r181.
Original comment by jmidd...@gmail.com
on 4 Nov 2010 at 7:26
Remaining talents:
* Trance (accelerated rest)
* Pin (wrestling maneuver, less damage, more energy stolen, single attack)
* Rush (linear charge?)
* Shield Cover (extra AC, defense against missile, bolt, other ranged attacks,
lasts until move?)
Lowering changing type to enhancement.
Original comment by jmidd...@gmail.com
on 4 Nov 2010 at 10:45
Given the addition of some warrior talents, reducing priority to low.
Original comment by jmidd...@gmail.com
on 12 Nov 2010 at 12:45
Original comment by jmidd...@gmail.com
on 30 Nov 2010 at 7:04
Warrior regeneration increased in r307.
Original comment by jmidd...@gmail.com
on 21 Jun 2011 at 3:39
Removing milestone pending additional gameplay.
Original comment by jmidd...@gmail.com
on 21 Jun 2011 at 5:27
There are now quite a few melee talents for warriors, how about some archery
talents for ranged attacks, as in Sangband, warriors (OOI) are also the primary
archers.
Ideas include:
Accuracy: Temporarily fire shots that negate the evasive flag on monsters,
making these less annoying for warriors.
Marksmanship: Temporarily allows you to shoot at a target that is behind other
monsters, bypassing the obstructing monsters.
However, there would be the potential for warriors to become too powerful if
they had too many different talents. If archery talents were introduced, maybe
you should have to choose (when taking OOI?) between being a ranged specialist
and a melee specialist, with each giving different talents.
Original comment by pla...@googlemail.com
on 21 Jun 2011 at 3:16
Original issue reported on code.google.com by
jmidd...@gmail.com
on 28 Sep 2010 at 2:00