Open GoogleCodeExporter opened 8 years ago
Pardon my non-programmer's possibly completely misguided ramblingss, but...
For the longest time Dungeon Crawl relied on the system RNG for its RNG needs.
The Windows system RNG poorly handled (handles?) long strings of consecutive
RNG picks in such a way that gold generation was completely different for
Windows builds than for Linux builds. The sole developer at the time didn't do
Windows, so this came out really late, and natural it was a major balance issue!
The moral of the story - if there is any important process in Sangband funded
on long strings of consecutive number picks, then this could be more important
than it seems.
Original comment by erikpi...@gmail.com
on 15 Feb 2011 at 7:30
Original issue reported on code.google.com by
jmidd...@gmail.com
on 29 Oct 2010 at 5:36