Open ghost opened 8 years ago
Bunch of different ambiences in here for specific rooms to make them seem more important and/or spookier, everything else will just use _general
_treasure_room for the 2 little rooms full of gold and shit
_water_room for the one with the cat fountain, to help it seem more important. There's also a _water_room_fountain object to put on the actual fountain so that part pans around when you walk past it
_dark_room for dark rooms with torches so they feel spookier and more dead
_cliff entrance is for the entrance and exit of the giant pit you have to jump down
_pit_falling is for the room where all you do is fall
Also 2 kinds of torches, _torch_purple and _torch. Quiet sounds to add a little extra, you should probably treat them as a multisound.
Really windy/rumbly, even in the _general maps.