gap9269 / SDDSound

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Locust #217

Open ghost opened 8 years ago

ghost commented 8 years ago
gap9269 commented 7 years ago

Doesnt Loop

gap9269 commented 7 years ago

Loops now, but Stop_All affects it, so they go silent once you hit them

ghost commented 6 years ago

Added a duplicate of Stop_Object called Interrupt_Object that ignores stuff like locusts and chatter loops. This way you can still use Stop_Object when you kill stuff to stop loops, too.