Open gap9269 opened 7 years ago
These are all loose in the cutscene bank
Also, I had axis_disappear start the ethereal ambience, so you may need to manually call ambience_ethereal_stop at the end of the cutscene.
Lets have the axis_disappear include the fade out / fade in so it's more dramatic and powerful. He's moving an entire room through some weird magic shit and we want it to sound significant.
These should all be pretty self explanatory. If not just ask