gap9269 / SDDSound

0 stars 0 forks source link

Chapter 3 end cutscene sounds #357

Open gap9269 opened 7 years ago

gap9269 commented 7 years ago

These should all be pretty self explanatory. If not just ask

ghost commented 7 years ago

These are all loose in the cutscene bank

Also, I had axis_disappear start the ethereal ambience, so you may need to manually call ambience_ethereal_stop at the end of the cutscene.

gap9269 commented 6 years ago

Lets have the axis_disappear include the fade out / fade in so it's more dramatic and powerful. He's moving an entire room through some weird magic shit and we want it to sound significant.