gap9269 / SDDSound

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CH4 Sounds #362

Open gap9269 opened 7 years ago

gap9269 commented 7 years ago

Ambience (only listed ones for old maps or ones that need a blend)

these can be 'tear ambiences' that you just place in the map, then use a normal ambience as a bed for the rest of it

X ambience_camp_inferno (Napoleon's CH4 camp)

Princess Room Stuff:

X princess_lever (when she pulls the lever in her room) X princess_belt_start X princess_belt_stop X princess_portal_power_on X princess_portal_activate

Science:

X save_scientist (a little noise for when the red bubble fades out)

History:

X small_tear_loop_start (the tiny tears into the new map branches. Plus the one behind the great wall we never did) X history_flag_change

Inferno:

X cutscene_minotaur_tim_transform (same as gorilla tim, but needs to change for when the ground breaks and he falls)

Misc:

X map_glitch (plays each time a map glitches out. Not the constant ones, but the more significant, spaced out glitches. It's used a lot so maybe just put this in the global bank)

X cutscene_locker_alarm (For when you break into Paul's locker) X cutscene_locker_alarm_stop

X cutscene_party_noise (classic party confetti farty noise in the janitor's closet scene when confetti falls)

Move to loose objects (keep in their normal banks tho)

X object_block_crumble X frankenstein_gate_raise

Weasel Quest:

X weasel_death (starts with the hand appearing)

Watson Quest

ghost commented 6 years ago

~Use Music_Playback_Speed RTPC to set music to 86% in tear maps~

ghost commented 6 years ago

Add computer Science 103 platform stuff to loose objects, use in city of ghosts for green plats

use laser fence on/off too instead of door lock sound

ghost commented 6 years ago

Sire Cymbal:

ghost commented 6 years ago

Don pecker collapse

gap9269 commented 6 years ago

Low Priority:

gap9269 commented 6 years ago
gap9269 commented 6 years ago