gap9269 / SDDSound

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Music Blend is broken. Wrong AuxIDs? #388

Open gap9269 opened 6 years ago

gap9269 commented 6 years ago

Trying it on PC and it's not doing anything

When I set SetTearBusSend() it throws "Unknown listener game object ID." with game object 147573952[...]

The values for the auxID are hardcoded. I wonder if they changed?

3352644117U / 3352644118U

ghost commented 6 years ago

FIXED

it turns out the new wwise version stealth added a field to a struct that was never initialized for the setauxbus function this uses, which I never initialized. Works, just make sure to grab the new dll. I only built for pc debug and release.

Grab the latest Wwise.cs file as I think i fixed the gameobject label thing I was experiencing before as well.

ghost commented 6 years ago

I built for PS4 as well and its all good, but I don't know if you'll have to fix it on your end for Switch because I fixed it in WwiseC.cpp, didn't touch the static library at all. If you have to fix it yourself, just add value.listenerID = 0; to the setTearBusSend function

gap9269 commented 6 years ago

This works now on Windows and Switch, but it's real quiet