Open gap9269 opened 6 years ago
FIXED
it turns out the new wwise version stealth added a field to a struct that was never initialized for the setauxbus function this uses, which I never initialized. Works, just make sure to grab the new dll. I only built for pc debug and release.
Grab the latest Wwise.cs file as I think i fixed the gameobject label thing I was experiencing before as well.
I built for PS4 as well and its all good, but I don't know if you'll have to fix it on your end for Switch because I fixed it in WwiseC.cpp, didn't touch the static library at all. If you have to fix it yourself, just add value.listenerID = 0; to the setTearBusSend function
This works now on Windows and Switch, but it's real quiet
Trying it on PC and it's not doing anything
When I set SetTearBusSend() it throws "Unknown listener game object ID." with game object 147573952[...]
The values for the auxID are hardcoded. I wonder if they changed?
3352644117U / 3352644118U