Open gap9269 opened 6 years ago
Normal skills without extra sounds:
- Take it Back (No switch)
- Keep Healthy ("keep_healthy", lvl1 / lvl2)
- Multifaceted Approach (No switch)
- Take a Breather (No switch)
- Love At First Sight (No switch)
- Steel Yourself (No switch)
- Penetrating Gaze ("penetrating_gaze" lvl1 / lvl2 / lvl3)
- Cast Your Doubts ("cast_your_doubts", lvl1 / lvl2 / lvl3) (Switch might not be necessary)
- Lash Out ("lash_out" lvl1 / lvl2 / lvl3)
- Toxic Behavior (No switch)
multifaceted_approach is gonna need tp_in and _out events, you can use the skill without any enemies and just tp in place. Will basically just be jump to conclusions if there isnt an attack, but i didnt want to play the attack sound while just tp'ing in place
take a breather will need an end event
You use a ' in the droppin bombs event post, which wwise won't let me put in an event name or bank name
steel yourself end event
unique off event for reckless abandon, can have that stop the aura as well but dont want it to play the on sound
I can make take_a_breather_end a global event which means you can trigger it from whatever script ends the map effect and from the global sound object
These all have their normal _use methods, plus the following:
Reckless Abandon
Switch: "reckless_abandon" , lvl1 / lvl2 / lvl3
Startling Statements
Switch: "startling_statements", lvl1 / lvl2 / lvl3
Chaotic COnfutation
Switch: "chaotic_confutation", lvl1 / lvl2 / lvl3 (Note: Is this necessary?)
Lightning Wit
Droppin' Bombs
Switch: "droppin_bombs", lvl1 / lvl2 / lvl3 / lvl4 (Note: This is for the grenades)
Sinking Feeling
Switch: "sinking_feeling", lvl1 / lvl2 / lvl3
Copycat
Reap What You Sow
Switch : ("reap_what_you_sow" lvl1 / lvl2 / lvl3)