gap9269 / SDDSound

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Remaining Skills #392

Open gap9269 opened 6 years ago

gap9269 commented 6 years ago

These all have their normal _use methods, plus the following:

Reckless Abandon

Switch: "reckless_abandon" , lvl1 / lvl2 / lvl3

Startling Statements

Switch: "startling_statements", lvl1 / lvl2 / lvl3

Chaotic COnfutation

Switch: "chaotic_confutation", lvl1 / lvl2 / lvl3 (Note: Is this necessary?)

Lightning Wit

Droppin' Bombs

Switch: "droppin_bombs", lvl1 / lvl2 / lvl3 / lvl4 (Note: This is for the grenades)

Sinking Feeling

Switch: "sinking_feeling", lvl1 / lvl2 / lvl3

Copycat

Reap What You Sow

Switch : ("reap_what_you_sow" lvl1 / lvl2 / lvl3)

gap9269 commented 6 years ago

Normal skills without extra sounds:

- Take it Back (No switch)
- Keep Healthy ("keep_healthy", lvl1 / lvl2)
- Multifaceted Approach (No switch)
- Take a Breather (No switch)
- Love At First Sight (No switch)
- Steel Yourself (No switch)
- Penetrating Gaze ("penetrating_gaze" lvl1 / lvl2 / lvl3)
- Cast Your Doubts ("cast_your_doubts",  lvl1 / lvl2 / lvl3) (Switch might not be necessary)
- Lash Out ("lash_out" lvl1 / lvl2 / lvl3)
- Toxic Behavior  (No switch)
ghost commented 6 years ago
gap9269 commented 6 years ago
ghost commented 6 years ago

I can make take_a_breather_end a global event which means you can trigger it from whatever script ends the map effect and from the global sound object