Closed liquidox closed 10 years ago
And what should happen instead?
I'd prefer the game to just not start, like, having no auto setting at all.
People can then, and do, recruit/ask more ppl to come join them, before it starts.
There are a couple of things to consider here:
Give it a little thought and give me some reasons for and/or against several of the possibilities. The more the merrier.
Start the auto-start timer when 5 have readied, I'd say. If there's not 5 ready, then basically the auto-start is off.
I like the current set up. It allows me to set the player limit to 2 to avoid people starting the games before anyone gets the chance to join, but still start the games when there is only 1 person that feels like playing.
You misunderstand, this changes nothing to the way it "currently is", this simply ADDS a feature for those wanting to use it. You can just leave it at default and nothing changes for you Oo
Let me know if this request is still relevant (weee, a year later).
The build in this link adds a 'start-delay-timer' per-arena config setting. By zeroing out the 'auto-start-timer' and giving the 'start-delay-timer' a positive value, the build should work as requested. It may not, though.
https://dl.dropboxusercontent.com/u/11723967/ma/MobArena.jar
Closing this for now. Reopen if necessary.
We have these settings:
But even when less than 5 join, the game will start due to:
I'd like a true/false setting to be able to make games NOT auto-start when there's less than min-players ready.