Open Nesseley opened 2 years ago
I'm not sure how viable this is. From what I recall, there's an ordering issue in terms of when a player drinks a potion and that potion changing to a water bottle. Definitely requires a bit of experimentation. We'd only want to remove empty water bottles that are "created" as the result of drinking a potion and not pre-existing water bottles that a player may be holding in their inventory.
I am already using a plugin which has this exact functionality, so it is possible :)
Yes, of course it's possible, but that doesn't mean it's viable. We've never worked from an "any means necessary" perspective. The question is whether it can be done in a clear, reasonable, predictable, and maintainable way, or if we need to implement a set of heuristics. There's no AddWaterBottleToInventoryAfterPotionDrinkEvent to cancel, so some investigation is necessary to figure out what the moving parts are and in which order they play out between a player consuming a potion and a water bottle spawning in their inventory.
But if there already is a plugin that does this, why do we need to implement it here as well?
But if there already is a plugin that does this, why do we need to implement it here as well?
Because the plugin is outdated and doesn't support offhand potions. And this feature is something I know people have asked for in the past, and something I've thought about everytime I play 😅
I think the plugin listened for some potiondrink event, then ran a remove item if glass bottle or something after
Feature request
Short description Empty bottles from potions are annoying, lets remove them after a player drinks them!
Implementation details Adds a new arena setting:
remove-empty-bottles: true/false
Default state should befalse
The setting should remove the potion right after the player drinks it, in both main hand and off hand slot.Additional info Mule is great!