Perhaps allowing a toggle option for pets to be invincible would be a fun way to use upgrade/supply wave.
Also, using a starting XP system would allow for an enchant room or plugins for custom enchants to be used sooner rather than later (I use Zenchantments).
Furthermore, I was hoping to add in a boss spawnpoint
Finally, adding a way to allow players to spawn mobs (iron golem, snow golem etc)
arenas:
ARENA_NAME:
settings:
prefix: ''
--invincible-pet: [true/false] DEFAULT IS TRUE--
--starting-xp: [30,1395] (LEVEL,EXPERIENCE) (LEVEL OR EXPERIENCE WHICH EVER IS EASIER TO CODE) DEFAULT IS 0--
world: WORLD-NAME
enabled: true
protect: true
...
...
Boss Spawnpoints
Making another item in the /MA SETUP [ARENA_NAME] to have a specific spot for spawning bosses
Player Created Mobs
Unfortunately I can't explain or understand how this would be possible but building a golem or spawning one in via a command block would be a nice implementation.
Making this per arena apposed to global allows for greater personalization for the user that shouldn't (in theory) affect other arenas
Additional info
I have no idea how to code for java or what your files might look but i've been using your plugin on and off for i don't even know how long and always thought about this kind of stuff. Thank you for your time!
The only issue i see is skeletons dropping bones and giving a player 15 wolves a wave.
Feature request
arenas: ARENA_NAME: settings: prefix: '' --invincible-pet: [true/false] DEFAULT IS TRUE-- world: WORLD-NAME enabled: true protect: true ... ...
arenas: ARENA_NAME: settings: prefix: '' --invincible-pet: [true/false] DEFAULT IS TRUE-- --starting-xp: [30,1395] (LEVEL,EXPERIENCE) (LEVEL OR EXPERIENCE WHICH EVER IS EASIER TO CODE) DEFAULT IS 0-- world: WORLD-NAME enabled: true protect: true ... ...
Making another item in the /MA SETUP [ARENA_NAME] to have a specific spot for spawning bosses
Unfortunately I can't explain or understand how this would be possible but building a golem or spawning one in via a command block would be a nice implementation. Making this per arena apposed to global allows for greater personalization for the user that shouldn't (in theory) affect other arenas
Additional info I have no idea how to code for java or what your files might look but i've been using your plugin on and off for i don't even know how long and always thought about this kind of stuff. Thank you for your time!
The only issue i see is skeletons dropping bones and giving a player 15 wolves a wave.