Closed fetzerch closed 7 years ago
Can you bump addons/kodi.game/addon.xml?
Sure, done.
Was this ever implemented?
@garbear: Can you give some direction how to proceed with this?
I did a bit of testing and it seems to work fine for snes and nes. Even if you switch to a different emulator.
@Hedda: This is not yet part of any RetroPlayer builds, but I'd like to get it there.
What if we call them in-game saves? This more clear for non-techies than SRAM saves
@garbear: I've updated the PR according to your comments. Autosave can come later I'd say. Do you want me to close this and PR to master directly?
For testing I'd recommend: 2048, snes games (e.g. Chrono Trigger and SMW)
Looks much better. Can you send upstream? That'll put a few more eyes on it.
Sure, done in https://github.com/xbmc/xbmc/pull/11380.
Libretro supports 2 different ways for saving SRAM data. Either the core can save directly into the save directory. Or the frontend needs to save from/load into the game RAM. While the first mechanism was implemented already, this PR implements the second approach - used for example in SNES emulators (with games such as Chrono Trigger or SMW).
RetroArch's implementation: https://github.com/libretro/RetroArch/blob/master/tasks/task_save.c
So far that's an early working implementation.
Related PRs:
ToDos: