I've been doing some research on what it takes to leverage Unity's package manager system, and I only recently learned that you can add project dependencies using git urls. I wanted to try it out on a self-contained and production-ready extension, and ArrayDrawer (well, pretty much all of your extensions) fit the bill perfectly. I enjoyed the learning experience, and I figure it could be more valuable if I contribute those learnings back, but feel free to take it or leave it: I won't be offended if you'd prefer to keep this project free of external influences :)
Hi friend, hope you're well.
I've been doing some research on what it takes to leverage Unity's package manager system, and I only recently learned that you can add project dependencies using git urls. I wanted to try it out on a self-contained and production-ready extension, and ArrayDrawer (well, pretty much all of your extensions) fit the bill perfectly. I enjoyed the learning experience, and I figure it could be more valuable if I contribute those learnings back, but feel free to take it or leave it: I won't be offended if you'd prefer to keep this project free of external influences :)
Cheers, Will