garettbass / UnityExtensions.ArrayDrawer

ArrayDrawer is a base class like PropertyDrawer, but for arrays and lists.
MIT License
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Is there an option to collapse draggable list items that are too long? #13

Open davidfufu opened 5 years ago

davidfufu commented 5 years ago

Hi there. Great extension btw. My use case is that the items in my lists are quite "tall" in the inspector. Is there an option in the code I can change to let me collapse the individual draggable list items or enforce some sort of max height? Thank you.

garettbass commented 5 years ago

Thanks for the kind words, I’m glad this is still useful to someone. A pull request implementing this feature would be very welcome. My new employer is an Unreal Engine studio, so I’m not iterating on my UnityExtensions right now. If you are interested in contracting me to add this feature, I’m open to negotiation.

davidfufu commented 5 years ago

Haha. That's ok. I just made the thing a class and collapsed it. If you don't mind me asking what made you switch to unreal engine and how much of a learning curve is the transition?

garettbass commented 5 years ago

My previous employer, Activision|Blizzard|King, closed our office in Seattle, where we were just about to launch our Unity game in test market. My new employer is making Vampire the Masquerade, Bloodlines 2, using Unreal Engine. For me, both engines required about the same amount of time to get up to speed and be productive. Not so different from getting up to speed on an in-house engine and editor at previous employers.

davidfufu commented 5 years ago

Bloodlines was a great game. Best of luck on this installment and thanks for the insight =)

On Sat, Aug 17, 2019, 8:43 PM Garett Bass, notifications@github.com wrote:

My previous employer, Activision|Blizzard|King, closed our office in Seattle, where we were just about to launch our Unity game in test market. My new employer is making Vampire the Masquerade, Bloodlines 2, using Unreal Engine. For me, both engines required about the same amount of time to get up to speed and be productive. Not so different from getting up to speed on an in-house engine and editor at previous employers.

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