Open davidfufu opened 5 years ago
Thanks for the kind words, I’m glad this is still useful to someone. A pull request implementing this feature would be very welcome. My new employer is an Unreal Engine studio, so I’m not iterating on my UnityExtensions right now. If you are interested in contracting me to add this feature, I’m open to negotiation.
Haha. That's ok. I just made the thing a class and collapsed it. If you don't mind me asking what made you switch to unreal engine and how much of a learning curve is the transition?
My previous employer, Activision|Blizzard|King, closed our office in Seattle, where we were just about to launch our Unity game in test market. My new employer is making Vampire the Masquerade, Bloodlines 2, using Unreal Engine. For me, both engines required about the same amount of time to get up to speed and be productive. Not so different from getting up to speed on an in-house engine and editor at previous employers.
Bloodlines was a great game. Best of luck on this installment and thanks for the insight =)
On Sat, Aug 17, 2019, 8:43 PM Garett Bass, notifications@github.com wrote:
My previous employer, Activision|Blizzard|King, closed our office in Seattle, where we were just about to launch our Unity game in test market. My new employer is making Vampire the Masquerade, Bloodlines 2, using Unreal Engine. For me, both engines required about the same amount of time to get up to speed and be productive. Not so different from getting up to speed on an in-house engine and editor at previous employers.
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Hi there. Great extension btw. My use case is that the items in my lists are quite "tall" in the inspector. Is there an option in the code I can change to let me collapse the individual draggable list items or enforce some sort of max height? Thank you.