We noticed that there can be tremendous performance issues with sprites the way we've been doing them. Each instance of an Obj loads a new image, even if that image has already been loaded. That means that our "page" might have 1000 images in memory, for a medium sized level. Yikes.
So the plan is: Make an image bank, where each sprite we need is loaded only once. Then, any Obj can reference the image bank for the image it needs.
We noticed that there can be tremendous performance issues with sprites the way we've been doing them. Each instance of an Obj loads a new image, even if that image has already been loaded. That means that our "page" might have 1000 images in memory, for a medium sized level. Yikes.
So the plan is: Make an image bank, where each sprite we need is loaded only once. Then, any Obj can reference the image bank for the image it needs.