Texture paths are just specified relative, but this doesn't actually work. We need to be able to specify some kind of dir to load the textures, then every texture call after that will be relative to that dir.
Currently it just does LoadTexture("someimage.png"), which means it has to be right next to it.
Same thing applies to setting the fonts of a skin, etc.
Texture paths are just specified relative, but this doesn't actually work. We need to be able to specify some kind of dir to load the textures, then every texture call after that will be relative to that dir.
Currently it just does LoadTexture("someimage.png"), which means it has to be right next to it.
Same thing applies to setting the fonts of a skin, etc.