This coincides with #11, after we get a generic loader/resource path specifier, then we'll have to switch to some other font (probably ship with one, like DejaVuSans.ttf comes to mind).
EDIT: It uses not only Impact, but Microsoft Sans Serif (in Skins/Simple, TexturedBase as well) as default fonts.
This coincides with #11, after we get a generic loader/resource path specifier, then we'll have to switch to some other font (probably ship with one, like DejaVuSans.ttf comes to mind).
EDIT: It uses not only Impact, but Microsoft Sans Serif (in Skins/Simple, TexturedBase as well) as default fonts.
The unit tests use Impact and Comic Sans MS.