The FreeImage renderer fails for some reason, in OpenGL::LoadTexture by default. But if I change all the FreeImage_...U() methods to without the U, and pass in pTexture->name.Get().c_str(), it seems to load it fine.
No idea what's going on with that, I've never dealt with wchar, etc.
The FreeImage renderer fails for some reason, in OpenGL::LoadTexture by default. But if I change all the FreeImage_...U() methods to without the U, and pass in pTexture->name.Get().c_str(), it seems to load it fine.
No idea what's going on with that, I've never dealt with wchar, etc.