Open GoogleCodeExporter opened 8 years ago
I also tried, and found that Apple does not allow binary user frameworks to be
added to Xcode for iPhone
targets. However I copied all the source code to my app and it compiles and
runs once you change the header
includes from <OA....h> to "OA....h".
Original comment by adrian.c...@gmail.com
on 5 Sep 2008 at 4:30
[deleted comment]
I see now. Thanks!
I guess this issue can be closed then.
Original comment by alper.cugun
on 5 Sep 2008 at 9:55
@adrian.cockcroft is correct. The iPhone does not allow binary user frameworks.
I will add a README that
explains this now that the NDA has been lifted.
Original comment by jon.r.cr...@gmail.com
on 7 Oct 2008 at 7:56
I've ported the code over so it can be used on the iPhone. Please contact me
if
you'd like it to be included in the main OAuthConsumer distribution.
Original comment by cyrus.na...@gmail.com
on 27 Dec 2008 at 8:12
Hi Cyrus, I would be interested in details on the steps needed to port it to
the iPhone.
Original comment by kimptoc
on 24 Apr 2009 at 9:59
Hi Cyrus. I too would be interested in getting the details of the ported code
that is compatible with the iPhone.
Original comment by jermill...@gmail.com
on 30 Apr 2009 at 3:58
You can see my port here:
http://code.google.com/p/metasyntactic/source/browse/#svn/trunk/iPhoneShared/Ext
ernal/OAuth
It may no longer be necessary (since i haven't been keeping up with the
development here).
Feel free to email me directly if you have any questions:
cyrusn@stwing.upenn.edu
Original comment by cyrus.na...@gmail.com
on 30 Apr 2009 at 5:59
Hi,
Since my comment above I have it working on the iphone - I just copied the
source
files into my iphone project, which all worked fine in the simulator. The only
problem then was on the phone with the keychain extensions - which I just then
removed as I was not using them - but I guess they could be made to work.
Thanks Jon.
Regards, Chris
Original comment by kimptoc
on 30 Apr 2009 at 7:17
I found that I also had to remove all of the test classes since they have
dependencies on SenTestingKit, which I
am not using (though perhaps I should be...?)
Original comment by mpelzshe...@gmail.com
on 8 May 2009 at 4:59
Hey fellows. i'm fairly new to iPhone development. I followed the instructions
in the wiki, compiled fine, but
when i run the simulator, i get the following message:
dyld: Library not loaded:
@executable_path/../Frameworks/OAuthConsumer.framework/Versions/A/OAuthConsumer
Referenced from: /Users/hsabri/Library/Application Support/iPhone
Simulator/User/Applications/0FD6336E-19C5-4533-A3A3-DB358BF0223A/ID.app/ID
Reason: image not found
Does that look familiar to anyone?
Original comment by hsa...@gmail.com
on 18 May 2009 at 11:16
Hi hsabri,
Looks like you have added the OAuth code as a dynamic library to your iphone
project
- you should add the classes directly, or compile it as a static library.
HTH,
Chris
Original comment by kimptoc
on 25 May 2009 at 7:49
[deleted comment]
Hi folks,
I'm having problems including this great looking framework in my iPhone app. I
have followed the wiki
instructions and compiled the framework and included it my app (had to change
the frameworks Installation
Directory to @executable_path/Frameworks) and added the new copy files build
phase. It always builds
successfully, but when I run the app I get a strange looking error for which I
could not find an answer thus
far:
dyld: Symbol not found: _CFXMLNodeGetInfoPtr
Referenced from: /System/Library/Frameworks/Security.framework/Versions/A/Security
Expected in:
/Developer/Platforms/iPhoneSimulator.platform/Developer/SDKs/iPhoneSimulator3.0.
sdk/System/Library/Fra
meworks/CoreFoundation.framework/CoreFoundation
Any ideas?
Original comment by miha.hri...@gmail.com
on 29 May 2009 at 10:56
Ahh, have managed to resolve the issue by not including KeychainExtensions in
the build. Great stuff!
Original comment by miha.hri...@gmail.com
on 30 May 2009 at 12:26
Hi,
i'm triyng to include this framework in my iPhone app. When I try to build it,
i have
this error :
",objc_class_name_OAMutableURLRequest", referenced from:
literal-pointer@_OBJC@_cls_refs@OAMutableURLRequest in MGTwitterEngine.o
symbo(s) not found
collect2 : Id returned 1 exit status
Someone have any ideas ?
Original comment by mathieu....@gmail.com
on 28 Jul 2009 at 11:55
"...resolve the issue by not including KeychainExtensions in the build..."
I am getting the same error but can seem to fix it.
I removed the Bundle Identifier, is that what you meant?
Thanks
Original comment by sebastia...@gmail.com
on 29 Sep 2009 at 10:53
I'm having problems adding this to my project.
I create a new group under Classes called "OAuthConsumer" and add all of the
files from the repository checkout except for the Xcode-related project files.
When I try to compile my project I get 25 warnings and 43 errors. Most of them
seem to have something to do with SenTestingKit. Help please?
Original comment by blaqswe...@gmail.com
on 16 Sep 2010 at 5:04
Hi,
There are probably better, more up-to-date libraries to use now, eg:
- the Google one - http://code.google.com/p/gtm-oauth/
- Aral's - http://aralbalkan.com/3133
Regards,
Chris
Original comment by kimptoc
on 16 Sep 2010 at 6:33
Oh, and of course, the new and improved Legend version:
http://github.com/mattgemmell/MGTwitterEngine
Original comment by kimptoc
on 17 Sep 2010 at 6:13
Here is a sample based on the latest MGTwitterEngine - thanks to Aral:
http://github.com/aral/MGTwitterEngineDemo
Original comment by kimptoc
on 2 Nov 2010 at 4:12
HEllo guys,
I added the framework adding the needed .h files as you pointed out before but
then it seems that NSTask is not recognized,"expected specifier-qualifier-list
before 'NSTask'", how can I fix that?
Thanks.
Original comment by maximusd...@hotmail.com
on 21 Feb 2011 at 10:18
Original issue reported on code.google.com by
alper.cugun
on 30 Aug 2008 at 3:46