Closed Xylon2 closed 6 years ago
What phone and what firmware are you using. It is likely a bug in the system
Samsung Galaxy S7 (SM-G930F).
Self-built LineageOS 14.1
OK it actually happened to me today with the default Android music player too. I guess this can be closed.
I've done some debugging on this and it happens when odysey calls mCurrentMediaPlayer.prepareAsync(); on line 206 of GaplessPlayer.java
and FYI it happens with both flac and wav
It cannot happen (if everything works as expected) at line 206 of GaplessPlayer because the line can only be reached if no audio is playing.
With a high probability based on my experience with both Android high level and low level AOSP development, I would guess it is a bug in the hardware acceleration of audio decoding in your device firmware. But this is just a wild guess.
Ah your right it happens at line 469 when it calls mp.start()
I tested by adding a Thread.sleep before and after.If it's before then there's delay before the explosion happens. If it's after then the explosion happens immediately.
I'm sure it's a system level issue but I thought there might be a way to avoid it at music-player level. It doesn't happen the first song it plays after I start Odyssey. It also doesn't happen if it runs through the playlist without being interrupted. The two things that cause it are:
If I can Neuter Odyssey's ability to switch songs halfway through maybe it will stop this happening. It's so loud it scares the hell out of me and probably damages my hearing so I'm just trying to develop a hack to stop it.
When playing a flac, and then switching to a different song half-way through, I get a massive explosion of sound. Like white noise but 100 times louder. It's about half a second I guess.
I converted my whole music library to wav because of this bug.