gavanw / vqisosmall

Voxel Quest Isometric Small (No Large Files)
MIT License
280 stars 44 forks source link

More warnings from generatevolume #6

Open gavanw opened 8 years ago

gavanw commented 8 years ago

(via Lord_Nightmare):

ok, building on mac works using the cmake stuff but i'm getting different errors there, and like on windows nothing really works correctly on runtime Error validating shader 33 Shader 34 ( ../src/glsl/GenerateVolumeEnt.c ) compile error: WARNING: 0:2: extension 'GL_ARB_uniform_buffer_object' is not supported

Shader 35 ( ../src/glsl/GenerateVolumeEnt.c ) compile error: WARNING: 0:2: extension 'GL_ARB_uniform_buffer_object' is not supported

Program 75 link error: WARNING: Output of vertex shader 'finalVec' not read by fragment shader and likewise Error validating shader 129 Shader 130 ( ../src/glsl/GenerateVolumeEnt.c ) compile error: WARNING: 0:2: extension 'GL_ARB_uniform_buffer_object' is not supported

Shader 131 ( ../src/glsl/GenerateVolumeEnt.c ) compile error: WARNING: 0:2: extension 'GL_ARB_uniform_buffer_object' is not supported

Program 171 link error: WARNING: Output of vertex shader 'finalVec' not read by fragment shader otherwise mac seems to act like windows build; water works, nothing else with one exception: the mouse wheel doesn't work in mac and it is constantly spewing 2016-08-05 03:07:39.506 VoxelQuest[2568:55298] GLUT Warning: glutCurrentModifiers: do not call outside core input callback. to console i'm guessing the stock amd gpu shader compiler used on both windows and mac (this is a hackintosh running on identical hardware, other partition, to windows 10) has a bug causing two shaders to fail to compile