From Troubleshooting Page:
Hello again.
I noticed that when copying settings from a Win32 platform to Android platform
when creating a new Android platform in the projects, some of the settings from
the Win32 are copied that aren't used in Android so the projects fails to
build. I'm not sure if this can be easily fixed or if there is a workaround.
Usually the settings include the resource compiler (which is not as bad as I
can simply select the resources and set them to "Does not participate in build"
on the Android platform) and the manifest embedder (it uses mt.exe). For that
one I have to manually open my project file and remove tags such as these:
<GenerateManifest
Condition="'$(Configuration)|$(Platform)'=='Debug|Android'">true</GenerateManife
st>
<EmbedManifest
Condition="'$(Configuration)|$(Platform)'=='Debug|Android'">true</EmbedManifest>
It's not much of a big deal, but it would be good if vs-android could handle
that kind of stuff automatically and make sure some settings are not copied
from other platforms (if that is even possible).
Cheers!
Original issue reported on code.google.com by gavin.dj.pugh on 24 Feb 2012 at 7:49
Original issue reported on code.google.com by
gavin.dj.pugh
on 24 Feb 2012 at 7:49