On Android, PlayN forces me to extend my game from GameActivity. This makes
some things easier but many other things much harder.
For example, I would like to avoid using PlayN.graphics(). However, there is no
way I can prevent the initialization related to GamveViewGL.
In general, since Java has single inheritance, it is nicer to allow games to
extend from whatever they want.
A good solution would be to leave GameActivity as a convenience class. However,
the initialization related to open GL could be done as a static method that
takes Activity as a parameter on AndroidGraphics or another suitable class.
Original issue reported on code.google.com by in...@trymph.com on 30 Jul 2012 at 11:49
Original issue reported on code.google.com by
in...@trymph.com
on 30 Jul 2012 at 11:49