To allow a bypass around the one-sound-only issue for Safari on iOS (as
described here:
http://blog.logicking.com/2012/03/cross-platform-sounds-for-html5-games.html),
we should be able to seek to a specific position in a given sound. That way, we
could create an Audio Sprite, as described in the article.
That said, if the whole Audio Sprite thing could be done and hidden inside
PlayN instead (or gwt-voices...?), that would be even better.
Original issue reported on code.google.com by xxm...@gmail.com on 31 Aug 2012 at 6:40
Original issue reported on code.google.com by
xxm...@gmail.com
on 31 Aug 2012 at 6:40