Decided plan:
MUST follow the database structure (refer to wiki)
Step 1. be able to save a list of 3 gameObjects to database (usage of firebase.database lists is highly recommended; though please make sure adding of lists to firebase is supported in unity)
Step 2. be able to read gameObjects from database
When user adds more mnemonics to the palace, make sure the palace doesn't reset back to original state the next user fires-up the app.
Possible usage of:
Android/Unity authentication
Firebase integration with android/unity
see if the game state can be saved in a unity's proprietarian file format otherwise we might have to deal with more database to save object ids with their space-coordinates for each user separately.
Decided plan: MUST follow the database structure (refer to wiki) Step 1. be able to save a list of 3 gameObjects to database (usage of firebase.database lists is highly recommended; though please make sure adding of lists to firebase is supported in unity) Step 2. be able to read gameObjects from database
When user adds more mnemonics to the palace, make sure the palace doesn't reset back to original state the next user fires-up the app.
Possible usage of:
see if the game state can be saved in a unity's proprietarian file format otherwise we might have to deal with more database to save object ids with their space-coordinates for each user separately.