gavrilovmiroslav / svarog

A C#-only old-school modular game engine
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Camera abstraction #5

Open gavrilovmiroslav opened 2 weeks ago

gavrilovmiroslav commented 2 weeks ago

Currently, there is no point of view - we always render space at the origin point. A camera that can focus on certain tiles would be cool to have. A safe frame would be perfect, such that having the focused object(s) be in the safe frame would be optimal. The camera should move if a more optimal situation exists.